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The rise of Fortnite largely contributed to the success of F2P in 2018, as it alone was responsible for $2.4B. Of this staggering amount, $87.7B comes from free-to-play (F2P) titles, which is pretty amazing when just a few years ago F2P could not even come close in competing with premium upfront cost games. Honor of Kings was the top grossing game worldwide generating $1.According to market researcher SuperData’s 2018 year-end report, the digital gaming (and related media) industry experienced an all-time high of $119.6B in revenue.We have collected data and statistics on the top grossing games. Most of these games are highly-rated, paid-for experiences, with the list curated by Apple and Google monthly to give subscribers something new. In the past few years, both Apple and Google have launched subscription-based services that bundle hundreds of games for a monthly cost.
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Another new venture was the launch of Pokemon Go, which established a new location-based gaming genre that includes Minecraft Earth and Harry Potter: Wizard’s Unite. This would be stretched even further in the late 2010s with the launch of Fortnite and PUBG on mobile, which are “battle royale” games that have 100 players in one lobby. Improvements to iPhone and Android phones hardware, from high-definition screens to faster processors and more RAM led to online experiences being possible on mobile, such as Clash of Clans and Honor of Kings in China, which borrows heavily from Riot Games’ League of Legends. It is common for publishers to now have divisions solely responsible for mobile games, which also work on mobile porting for popular PC and console releases.
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With revenues increasing year-on-year, video game publishers such as Electronic Arts, Tencent, and Ubisoft started to invest heavily in the space. For Candy Crush Saga and Cut the Rope, players can pay to skip levels or purchase more levels, while FarmVille has a time-lapse mechanic which meant users have to wait hours for an item to be ready or pay for instant access. Candy Crush Saga, Cut the Rope, and FarmVille were all part of this new wave of freemium games, which in some way push the user towards in-app purchases.
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